House Rules- Magic
1. All healing outside of combat is done at maximum value.
(Cure LW is 1d8+1 at level 1; heals for 9 HP out of combat.)
2. Healing in combat is rolled as stated in the spell’s description.
(Healing below average may be rounded up to average HP.)
3. Spell components worth less than 50 gp will not be tracked.
4. Reagents harvested from enemies may be substituted for components.
(Reagents from magical creatures may add a bonus to the spell’s CL or DC.)