Tag: CCG

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  • Character Creation Guide

    Heroes! This guide should walk you through all of the steps of the character creation process. *Step 1:* Choose your *[[Character Class | Class]].* *Step 2:* Choose your *[[Race | Race]].* *Step 3:* Choose your [[Background Trait | * …

  • Character Class

    The first step in creating your character is to choose your character's *Class.* A class is essentially the role you will be playing in both combat and role-playing scenarios. Some characters are strong front-line warriors, while others prefer to …

  • Race

    A character's *Race* refers to both his physical and cultural traits. Elves and Dwarves are obviously different in appearance, but that's not the only thing that sets them apart from each other. Elves tend to be nimble and smart, but often frail when …

  • Background Trait

    Part of what makes each character unique and multi-dimensional is his *Background*. In this campaign, that background will be encompassed in a trait that describes an aspect of your character's past. For some, it explains the type of childhood you had …

  • Town Connection

    As part of your character's *background,* you may choose one citizen of the town of Sandpoint to be your *Connection.* This person not only anchors your character to the story, but also provides some sort of boon or perk for your character throughout the …

  • Ability Scores

    For anyone unfamiliar with *Ability Scores,* here's a brief description of each one. *Strength* determines your effectiveness when swinging a melee weapon or trying to bash down a door and also how much weight you can carry on you at once. *Dexterity* …

  • Filling Out Your Character Sheet

    Throughout the campaign, we will be keeping track of your character's information on an important piece of paper known as the *Character Sheet.* Here is a link to the standard *Character Sheet.* You will need a printed copy to fill out and have with you …

  • Skill Ranks

    Another thing that makes your character unique is the way you distribute your *Skill Ranks.* This is what turns a boring fighter into a bounty hunter, *disguising* himself in leaves and mud, stealthily *sneaking* up to an enemy, and *intimidating* him …

  • Class Features

    Due to how insanely complicated this section can become, I ask that you contact me at some point to discuss the specifics of your character. *Things included in this section:* * Spells * Rogue Talents * Firearms * Class Archetypes * Multiclassing …